1/27/2024 0 Comments Motorsport manager 2 setupThis mod gives the AI control over the driving style and engine mode of your drivers so it's handled just like any other AI driver (this may limit you in the tactics you want to do since you don't have control over tyre wear/fuel consumption, but it might be an excellent feature for those who don't like to micro manage, like me ) ) And If you watch the AI, they change their drivingstyle/engine mode sometimes 10 times in 5 seconds, something you cannot do as a player. Some people don't like to pause all the time or anticipate on every single thing that happens on track. Adjusting the setup is mostly a repetitive work and eventually you get a perfect setup most of the times, this mod just simply saves you the time and gives you the perfect setup from the start of the race weekend.Ģ - The AI handles the driving style & engine modes for your drivers Practice is short (15 minutes) in ERS, but no qualifying, so don’t focus on laptime.I've created a mod that does 2 things for people who don't like to micro-manage the races: Just do installation laps (leave the pits then immediately click ‘Bring in’). You’ll get the feedback from your driver without wasting time waiting for them to complete a lap and come back to the pits. The mechanic makes a suggested range (the green area) for the setup, when you send your drivers out first, always start with the setup on one side of the green area (ideally the closest one to the center). Then when your driver comes back with feedback, you know it’s only going to go one direction. In the screenshot, I’ve started the setup with the handling setting inside the green area, heavily on the side of understeer, when the driver comes back with feedback, if it’s not correct I know I’ll need to move the setting to the right. The distance I move it depends on the feedback, if the driver says it’s ‘Very Poor’, I’ll move it a long way to the right. MOTORSPORT MANAGER MOBILE SETUP GUIDE DRIVER If the feedback is ‘Good’, I’ll move it just a short way right. Try to avoid using the same setup for both drivers when you send them out for the first time, set them up differently and you can learn from each driver. QualifyingĮRS (European Racing Series (Tier 3 (GP3))) doesn’t have qualifying at the start. MOTORSPORT MANAGER MOBILE SETUP GUIDE SERIES First season was based on reverse championship – which works in your favour if you picked a bad team. I’ll add more to this when I get there! Races Second season was random grids which can go either way (I’ve had a few cheeky front rows from this). Unless you have the fastest car on the grid, if you’re starting in the mid-pack, go with the slower more durable tyre. You won’t be able to maximise the softer tyre in traffic.Ĭrank everything up to max or you’ll be a sitting duck. You’ll trash your tires so as soon as you’re in clear air or people around you start lowering their tyre mode (look on the timings screen ‘tab’) start lowering your settings.Īs you’re attacking for the start of the stint, you’ll probably only manage half the expected lifetime of the tyre. At the start of the race you’re almost always Tyre limited. The rain in MM seems to replicate the stereotype of real circuits, Belgium pours, UK showers, Spain is bone dry. I always select ‘fast’ pitstop, so far the worst it’s done is added 1.4 seconds to a stop (it shows in red below the timer).īut because you can’t see far into the forecast, ALWAYS check the weather report, rain comes out of nowhere. So definitely worth the 2 seconds it saves on a pitstop. ![]() Your drivers don’t know anything about Inters! I’ve had 4 different drivers, none of them can make the right call on switching to inters, they’ll scream at you to switch, ignore them. MOTORSPORT MANAGER MOBILE SETUP GUIDE DRIVERS ![]() ![]() ![]() Let the AI switch to inters first, the you’ll start to get a feel for the right timings. Unless you literally just came out of the pits You’re not Jenson Button yet! If in doubt, stay on inters. In your final stint you should see ‘Excess Fuel’.
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